An Ontological Reconstruction of Gaming Disorder: A Qualitative Meta-Phenomenological Foundation

ERC (European Research Council)HORIZON-ERCID: 101042052
EC Contribution
€19,870
Consortium Size
1 orgs
Start Year
2022
Summary

Videogames have become one of the most prevalent forms of cultural production around the world. While their role in teaching and physical culture (“esports”) keeps growing, the health debates on videogame play, or gaming, culminated in 2019 with the World Health Organization’s historical decision to add “gaming disorder” to the International Classification of Diseases. This made gaming, next to gambling, the first and only cultural product with a diagnostic category of addictive use. The above echoes a greater conflict between culture and human development: how can science address potential problems in intensive technology use, when intensive use is also globally integrated into healthy everyday living? To build a foundation for answering this question, I pursue a Meta-Phenomenological Taxonomy of intensive gaming on three levels of lived experience: play, health, and design interaction. The taxonomy is “meta-phenomenological” in the sense that it is structured on the experiences of intensively gaming individuals. These experiences surface in distinct sociocultural contexts in interaction with specific videogame designs, which are the studied meta-areas. This interdisciplinary project is cross-cultural, longitudinal, and qualitative. Participants with and without health problems (n=240) will be followed for three years in South Korea, Slovakia, and Finland. In collaboration with clinical experts, phenomenological interviews are carried out with diaries that include gaming activity logs. The design structures of the videogames in the participants’ lives are analyzed to map out the phenomenological forest of health and play with specific design interactions. The elements are refined into a taxonomy that not only serves as a new foundation for “gaming disorders” but also situates such instances in the colorful spectrum of diverse lives and designs at large—providing grounds for sustainable future theory development at the intersection of health, culture, and design.

Consortium (1)

Project Results (23)

Source: CORDIS, the EU research results database.

Publications (22)
Development of gaming disorder: Underlying risk factors and complex temporal dynamics
Computers in Human Behavior· 2024DOI
Marcel Martoncik, Ivan Ropovik, Matus Adamkovic
Identifying Empowerment within Game Design
No journal title· 2024
Valtteri Kauraoja
Interdisciplinary Value
Meta-Psychology· 2024DOI
Karhulahti, Veli-Matti
Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO
Internet Interventions· 2024DOI
Lukka, Lauri; Karhulahti, Veli-Matti; Palva, Matias
Network analysis of additional clinical features of (Internet) gaming disorder
International Journal of Methods in Psychiatric Research· 2024DOI
Martonik, Marcel, Adamkovi, Matus, & Ropovik, Ivan
Positionality statements in science
Open Research Europe· 2024DOI
Veli-Matti Karhulahti
Psychological predictors of long-term esports success: A Registered Report
Collabra: Psychology· 2024DOI
Martoncik, Marcel; Karhulahti, Veli-Matt; Jin, Yaewon; Adamkovic, Matus
Vitality structures in addictive game design
Open Research Europe· 2024DOI
Veli-Matti Karhulahti
Factors Affecting Digital Tool Use in Client Interaction According to Mental Health Professionals: Interview Study
JMIR Human Factors· 2023DOI
Lauri Lukka; Veli-Matti Karhulahti; J Matias Palva
Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report
Peer Community Journal· 2023DOI
Karhulahti, Veli-Matt; Siutila, Miia; Vahlo, Jukka; Koskimaa, Raine
Rekisteröidyt tutkimusraportit Suomen psykologiakentällä
Psykologia· 2023
Karhulahti,Veli-Matti
Reply to Billieux and Fournier (2022) : collaborative shortcut to ontological diversity
Addiction Research & Theory· 2023DOI
Karhulahti, Veli-Matti; Adamkovi, Mat; Vahlo, Jukka; Martonik, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela
Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies
Addictive Behaviors· 2023DOI
Ivan Ropovik; Marcel Martonik; Peter Babink; Gabriel Bank; Lenka Vargov; Mat Adamkovi
The Finnish Reproducibility Network (FIRN): A national bottom-up approach to scientific integrity in a global context
Journal for Reproducibility in Neuroscience· 2023DOI
Vootele Voikar; Plinio Casarotto; Enrico Glerean; Kati Laakso; Kaisa Saurio; Veli-Matti Karhulahti; Andreas Scherer
The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study
BMC Digital Health· 2023DOI
Lukka, Lauri; Salonen, Antti; Vesterinen, Maria; Karhulahti, Veli Matti; Palva, Satu; Palva, J. Matias
Videopelaamisen, työkyvyn ja työstä palautumisen suhde: kansallisesti edustava rekisteröity tutkimusraportti
Psykologia· 2023DOI
VELI-MATTI KARHULAHTI, JUKKA VAHLO, MATTI MUNUKKA, RAINE KOSKIMAA, MIKAELA VON BONSDORFF
A Primer for Choosing, Designing and Evaluating Registered Reports for Qualitative Methods
Open Research Europe· 2022DOI
Karhulahti, Veli-Matti; Branney, Peter; Siutila, Miia; Syed, Moin
Network structures of internet gaming disorder and gaming disorder: Symptom operationalization causes variation
Psychology of Addictive Behaviours· 2022DOI
Mat Adamkovi; Marcel Martonik; Veli-Matti Karhulahti; Ivan Ropovik
Ontological Diversity in Gaming Disorder Measurement: A Nationally Representative Registered Report
Addiction Research & Theory· 2022DOI
Veli-Matti Karhulahti; Jukka Vahlo; Marcel Martonik; Matti Munukka; Raine Koskimaa; Mikaela von Bonsdorff
Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report
Collabra: Psychology· 2022DOI
Veli-Matti Karhulahti; Miia Siutila; Jukka Vahlo; Raine Koskimaa
Reasons for Qualitative Psychologists to Share Human Data
British Journal of Social Psychology· 2022DOI
Karhulahti, Veli-Matti
Why do adults seek treatment for gaming (disorder)? A qualitative study
Humanities & Social Sciences Communications, Vol 10, Iss 1, Pp 1-8 (2023)· 2022DOI
Veli-Matti Karhulahti; Sanni Behm; Lauri Lukka
Other Results (1)
Periodic Reporting for period 1 - ORE (An Ontological Reconstruction of Gaming Disorder: A Qualitative Meta-Phenomenological Foundation)