TechSportKit - Technological support Kit for Sport Actors
βΆSummary
This European project focuses on the integration of new technologies, particularly digital tools and artificial intelligence, within the sports sector. As technology rapidly advances, it is crucial for the sports industry to adapt, both by evolving existing job roles and identifying new career opportunities driven by innovation. The goal of this project is to address the pressing need for upskilling within the sector, ensuring that current employees and new entrants are equipped with the skills necessary to navigate and thrive in this technological transformation. Key objectives include analyzing how emerging technologies affect existing sports roles, exploring new career opportunities like data science and digital marketing, and developing training programs focused on digital competencies. The project will also create a framework for identifying the skills needed at various employment levels within the sports industry. A core element of the project is the development of training programs aimed at equipping individuals with the skills required to embrace the digital transformation. These training initiatives will focus on emerging technological competencies, ensuring that the workforce remains agile and competitive. The project will also explore the creation of a digital competency framework, which will outline the skills needed at various levels of employment in sports organizations. By bringing together a consortium of universities, tech companies, and sports organizations, the project will create a strategy for integrating technology into sports employment and training. This will prepare a more tech-savvy workforce, ready to tackle the opportunities and challenges presented by the digital revolution in sports. that is published through this page expresses the views of the project beneficiaries only and it does not represent the views of the European Union or the European Commission. It shall not be deemed to constitute legal or official notice on behalf of the European Union or the European Commission. Neither the European Union nor the European Commission can be held responsible for this content nor the use thereof made by any third parties. Page 2 of 2