Digitalisation and innovation of Youth work methodology for inclusion of immigrants
▶Summary
Background This project was response to the needs of our youngsters (mainstream and marginalised) and youth workers. We notice that there was need for innovative youth work approach towards youngsters that spend a lot of their time online and do not visit (local) youth centres/clubs so much, any more. As well, on the other hand youth workers needed upgrade in their daily life work. Thus, we believe that the youth work approach towards the inclusion and active citizenship should also be thought again and adapted with digitalisation and other innovative aspects that are standard in everyday life of youngsters (mainstream and marginalised) nowadays. Objectives With this project, we aimed to equip and empowered our youth workers in innovative usage of digitalisation, online youth work and gamification methodology in regular work with youngsters with focus on incl. immigrants in our communities. We aimed to increase attractiveness of the youth work activities and make them up-to-date for better impact on inclusion and engagement of both mainstream and marginalised, immigrant youngsters. Project objectives were: • Empower youth workers with knowledge and skills to implement digital tools and use online youth work in their everyday activities. • Empower youth workers and improve knowledge management of youth work organisations in theory and practice for building competences of youth workers in Gamification and adventure/escape room methodology in online & offline youth work for inclusion of immigrants with innovative methodology. • Encourage more youth workers for organising creative and innovative youth work online and offline activities with gamification methodology. • Attract more immigrant youngsters to youth work activities by multiplying the innovative low-cost/efficient adventure rooms in our communities, and thus increase inclusion among youngsters. Implementation Project activities that we implemented were: A1 – Project Management; M1 – Kick-off meeting; O1 – Toolkit “Digitalisation of youth work for inclusion of immigrants”; M2 – Second meeting; O2 – Curriculum “Gamification in youth work for inclusion of immigrants”; M3 – Third meeting; O3 – E-learning course on Gamification in youth work for inclusion of immigrants; O4 – Handbook “Online youth work for inclusion of immigrants”; M4 – Fourth meeting; O5 – Toolkit “Adventure rooms in youth work for inclusion of immigrants”; C1 – LTTA - Training of trainers; E1, E2, E3, E4 – Open conferences in HR, SE, RS, DE; M5 – Final Evaluation meeting. Achievements In our project we had 5 transnational meetings. We produced 5 outputs: O1 – Toolkit “Digitalisation of youth work for inclusion of immigrants”; O2 – Curriculum “Gamification in youth work for inclusion of immigrants”; O3 – E-learning course on Gamification in youth work for inclusion of immigrants; O4 – Handbook “Online youth work for inclusion of immigrants”; O5 – Toolkit “Adventure rooms in youth work for inclusion of immigrants”. We implemented LTTA – Training of trainers and had 4 dissemination events, three were local open conferences and fourth were international conference.