Improving Transliteracy Skills through Serious Games
▶Summary
The project proposal is relevant and connected with priorities and needs/gaps identified in different documents at national and EU level. Within the EU, the issue of literacy is still high on the ...
▶Objectives
The project includes for implementation 4 main project results . With regard to the first one, the team explored pedagogical models and frameworks, and in particular the STEM model, and adapted it to combine the need to teach transliteracy with the attractiveness and practical knowledge and skills traditionally used in the sciences. With the implementation of the second stage of the project, the team aimed to provide in the hands of teachers and trainers a tool (an interactive didactic guide) for teaching transliteracy in an adapted curriculum with elements of STEM. As a result of the project output 3 a pilot/conceptual model for game-based learning (game design) in transliteracy was developed. This project result met the criteria for a user-friendly game and the criteria for usability design, playability, etc. as well as the possibility to meet the quality criteria - to evaluate and analyse students’ achievements. The final stage of the project proposal was related to the development of an educational game in transliteracy to be used for the purposes of education in universities and libraries. The developed product is directly related to the formation and upgrading of broad range of literacies skills.