Learning game: Smart against Ageism
▶Summary
The partner organisations were already working on the topics of anti-discrimination, intersectionality, health and age before the project. The partners have different focal points, but agreed that...
▶Objectives
The overall aim was to make a positive contribution to combating ageism and to make the topic more visible and easier to discuss in public and in interested circles. The current invisibility of the topic makes it difficult to find suitable starting points to combat ageism. In many areas of anti-discrimination work, great progress has been made in recent years and much has been achieved in terms of sensitisation. Above all, stereotypes need to be made visible and recognised. The idea was to achieve this by creating attractive and easily accessible learning material. On the one hand, the idea was to make those affected by ageism more visible and to provide them with learning opportunities to deal with the topic and, on the other hand, to reach a wider public. The aim of the project was therefore to offer various learning materials that can be used by different groups and in different contexts. We also wanted to create a suitable digital learning offer that is easily accessible and can also be used with limited time resources. The aim here was to reach and sensitise professionals. To achieve this, existing experience with gamification was to be utilised and further developed.