Augmented and Virtual Reality Technologies to Boost Literary and Social Emotion Skills in Autism Spectrum Disorder Students
▶Summary
The BitTheSpectrum project was initiated to address the pressing educational challenges faced by students with Autism Spectrum Disorder (ASD), particularly in the areas of literacy and social-emot...
▶Objectives
The primary objective of the BitTheSpectrum project was to enhance the quality and inclusiveness of vocational education for students with Autism Spectrum Disorder by integrating XR technologies into teaching practices. The project aimed to empower educators with innovative, scientifically grounded tools—specifically Augmented and Virtual Reality exercises—that support the development of literacy and social-emotional skills in ASD learners. To achieve this, the project sought to deliver a comprehensive training programme, develop a Human Centred Design methodology tailored to ASD needs, and create a catalogue of practical XR-based exercises. Additionally, the project intended to promote cross-sector collaboration between educational institutions, social enterprises, and technology developers. It also aimed to foster digital competence among educators and raise awareness of inclusive pedagogical practices across Europe. Ultimately, the project sought to ensure that students with ASD receive equitable, engaging, and effective education adapted to their learning profiles.
▶Activities
- Conducted needs analysis - Developed multilingual online training - Created Human Centred Design Methodology - Produced 21 AR and 8 VR exercises - Piloted exercises in VET schools - Held expert groups and TPMs - Disseminated via events and platforms
▶Impact
- Desk research and focus groups - Multilingual online training course - Human Centred Design Methodology (HCDM) - 21 Augmented Reality exercises - 8 Virtual Reality environments - Pilot study evaluating impact