Game ON
▶Summary
The project was initiated in response to the growing interest among young people, both male and female, in e-sports. Reports indicate that 54% of the European population aged 6-64 engage in video ...
▶Objectives
The project aimed to harness young people's existing interest in video games and transform it into intentional learning by enhancing the capacity of youth workers to support young people in developing essential competencies by gaming. The following objectives were identified to contribute to the project aim: - To develop at least 20 non-formal methods using video games as a tool for learning; - To fight against stereotypes regarding video games and help youth workers realise the potential in using them in their work with young people; - To empower 155 youth workers and other stakeholders to use video games as a tool for learning.