Digital Games Treasury and Library

Erasmus+ School EducationKA220-SCHID: 2021-1-ES01-KA220-SCH-000032557
EC Contribution
€159,563
Consortium Size
9 orgs
Start Year
2021
Summary

The main reason to apply for this Porject was today's fast digitalization of the world and especially after COVID-19 Epidemic. Distance learning including digital education has supplanted sometime...

Objectives

Ensuring digital transformation and adding an attribution to the education that was largely affected by Covid-19 Epidemic was our main goal. We aimed to change innovative practices in distance education with our partners to support our distance learning processes. We improved our teachers' ICT abilities that were necessary for the digital education. We have supported teachers' teaching profiles in digital education. We aimed to introduce them with web 2.0 tools to give opportunities them to prepare their own digital course contents. At the same time we prepared some useful and enjoyable digital course materials that all the teachers and students in Europe can use during in flipped, virtual or blended learning in real classrooms or during individual online study. In this sense, we aimed to focus on designing digital educational games as useful and enjoyable course materials to practice some common courses taught in Europe such as English Language, Maths, Natural Sciences, Philosophy and Art since we wanted our course materials to be able to be used in wider environment, especially around Europe. We aimed to produce a digital game library as a course material that has an open/free website as an Open Educational Resource.

Impact

Results and outputs we expected to have were these: the first one was that we planned to ensure digital transformation in education. We developed teachers' skills of ICT, web 2.0 technologies and gamification. We have contributed to digital or distance classrooms. We have achieved to carry out a collaboration about innovative practices in education. We have designed an open/free access Digital Games Library Website (OER) as a substantial project result. This website hosts 10 Digital Educational Games in the courses of English Language, Maths, Natural Sciences, Philosophy and Art. We have organized these digital games in two levels: basic and advanced in order to adapt them to the knowledge and skills of the students. We have organized national, international and virtual Multiplier events to promote the Digital Games Library. We have designed a Project logo and poster to use during the events and activities. We have activated Social Media (Facebook, Instagram, Twitter) and International accounts (e-twinning, Erasmus+ results Platform), and share project activities and results on these platforms. We have designed a project web-site which includes every knowledge, audio-visual materials and activities.

Consortium (9)