GAMe-based tools to Foster an INtegrative model for early Gender Equality Education

Erasmus+ School EducationCooperation partnerships in school educationID: 2021-1-ES01-KA220-SCH-000032639
EC Contribution
โ‚ฌ356,069
Consortium Size
7 orgs
Start Year
2021
โ–ถSummary

Attention to gender diversity continues to be a challenge in the current educational system in Europe. The main educational guidelines promoted by the European Union (EU) to be implemented in scho...

โ–ถObjectives

The specific objectives of the GaminGEE project were: 1.To provide educators and families with effective resources to raise awareness of the values applied to sex and affections, in relation to gender equality, mutual respect, consent, sexual diversity, etc. 2. To develop healthy sexual and affective behaviors in adolescents. 3. Prevent sexual violence (sexual harassment, rape, non-consensual behaviors, etc.) and biased gender roles among young people. 4. Prevent harassment and violence against sexual minorities and promote behaviors that consider diversity as a special opportunity to grow. In summary, GaminGEE's objectives were aimed at changing attitudes related to biased gender roles and eliminating intolerance to any form of violence and the psychosocial patterns that contribute to its perpetuation, through an attractive and easily recognizable toolkit for educators and families (guides) and children (videogame).

Consortium (7)