Digital Osce for Medical specialities - INnOvation for Students

Erasmus+ Higher EducationCooperation partnerships in higher educationID: 2021-1-FR01-KA220-HED-000023376
EC Contribution
€2,377
Consortium Size
7 orgs
Start Year
2021
Summary

Originally, OSCEs were introduced to address the limitations of traditional clinical assessments, such as written exams, which often lack reliability and authenticity in evaluating healthcare skil...

Objectives

DOMINOS aims to: (1) Develop a multidisciplinary library of OSCE stations for healthcare curriculums in dentistry, medicine, and pharmacy, primarily accessible via video conferencing but also adaptable for on-site use [WP2 - synchronous training]. (2) Create a digital OSCE serious game library for self-training and asynchronous practice for students [WP3]. (3) Build a digital OSCE training platform where students and teachers can find those libraries and resources and guidance on using the tools developed in WP2 and WP3 [WP4]. (4) Evaluate the project's impact and analyse data on digital tools in Higher Education [WP5]. The project's ultimate goal is to establish a comprehensive digital environment accessible to faculties across Europe to implement OSCE training and enables students to train flexibly. Expected impact for academic staff: Enhance digital teaching skills, encourage cross-disciplinary healthcare education, promote OSCE best practices across Europe, support digital OSCE implementation, increase teacher proficiency in OSCE exam preparation, and create a shared digital OSCE hub. And for healthcare students: Facilitate flexible training, diversify learning materials, boost confidence in OSCEs and improve clinical skills.

Activities

The DOMINOS project is divided into 5 work-packages with planned activities: WP1 - Project Management - 3 transnational project meetings (kick-off, mid-term, and conclusion). - Quarterly steering committee meetings with work-package leaders and partner university representatives. - 2 external committee meetings. - Monthly meetings within work packages based on needs and progress. WP2 - Synchronous Training - Development of a library of OSCE stations. - 1 online "Train the Trainers" session for OSCE implementation. - 6 small-scale and 1 large-scale online OSCE training sessions. WP3 - Asynchronous Training - Selection of digital tools. - Design and creation of scenarios for serious games in various specialties. - Implementation and testing of serious games for development and promotion. WP4 - Digital Training Platform - Selection and integration of digital tools. - Deployment of serious games and test sessions for feedback and improvement. WP5 - Project Evaluation - Analysis of data to assess the relevance of online OSCE training and serious games. - Dissemination of findings at national and international meetings.

Consortium (7)