Little Philosophers- the new Influencers

Erasmus+ School EducationKA220-SCHID: 2021-1-FR01-KA220-SCH-000031537
EC Contribution
€262,045
Consortium Size
5 orgs
Start Year
2021
Summary

The project Little Philosophers was inspired by the recognition that in today's society: • Teachers need to prepare children for future roles based on knowledge. • Schools aim to develop problem-...

Objectives

In essence, the project sought to transform philosophical education, making it comprehensive, technologically integrated, linguistically accessible, and instrumental in preparing young minds for the challenges of the modern world The project is inspired by the necessity to integrate Philosophy into school curricula, drawing from the work of Matthew Lipman, the founder of Philosophy for Children (P4C). Recognizing the value of philosophical inquiry for students as young as 10 years old, the project aims to enhance their logical skills. While some European countries have made limited efforts to promote philosophical inquiry, there's a lack of comprehensive and localized material, particularly for students aged 10-14. The Little Philosophers project aims to fill this gap through innovative tools like Augmented Reality Books and serious games. In a constantly evolving world marked by crises, children, although adaptable to new technologies, are exposed to potentially harmful content. Their vulnerability, stemming from a lack of experience, underscores the urgent need for effective tools to enhance their logical skills on a global scale.

Impact

Creation of a unique philosophical approach for 10-14-year-olds and educators reframes philosophy as a socio-cultural product, integrating narratives, technology, and a serious game. Educators gain diverse pedagogical methods and interdisciplinary best practices, fostering skills like Logic, Reasoning, Creative, and Caring Thinking. The initiative introduces digital tools like augmented books, e-books, and serious games for contemporary, tailored materials, addressing specific educational needs and goals Intangible Results for Educators: • Supplying a guidebook with emphasis on introducing philosophical inquiry at age 10 • Granting access to interactive electronic materials as open educational resources • Introducing an engaging approach for involving children in philosophical inquiries • Enriching educators' pedagogical expertise through new tools and best practices exchange For Students: • Encouraging empathy, open-mindedness, and intercultural dialogues for meaningful debates • Providing captivating resources for delving into philosophical knowledge • Elevating academic performance through essential skills like creative and critical thinking • Cultivating caring thinking through participation in the serious game

Consortium (5)