DALI 4 Youth: Digital Art for Learning, Inclusion, Creating equity & embracing diversity

Erasmus+ YouthCooperation partnerships in youthID: 2021-1-FR02-KA220-YOU-000028532
EC Contribution
€1,385
Consortium Size
5 orgs
Start Year
2021
Summary

Partners aimed to address the critical needs and challenges of youth, particularly NEETs, in the post-COVID-19 era. Considering the high unemployment and social exclusion among young Europeans and the lack of adequate training and resources. We focussed on improving digital skills and promoting social inclusion through innovative approaches in order to equip youth workers with the necessary skills to work effectively with young people to boost their motivation and self-esteem and facilitate their transition into the labour market and active participation in society. We emphasised the development of digital skills through the lens of art and highlighted the importance of promoting the social inclusion of NEETs. By developing a comprehensive Training Kit centered on digital art and an educational gaming app specifically tailored to the needs, interests and trends of NEETs, partners created an inclusive environment for young people for them to navigate a new artistic and digital landscape. Also, partners established youth networks focused on co-creating visions and strategic planning of community-oriented actions in the field of digital art helping the youth combat stereotypes and promote the social inclusion of marginalised youth.

Objectives

In realising our project, we wanted to achieve several key objectives, including: -Raising young people's awareness of the importance of resilience through active participation in non-formal and informal cultural and artistic activities. -Improving the quality of youth work by integrating innovative tools that support young people's creative potential. -Strengthening the skills and competences of youth workers to foster the social inclusion of young people. -Improving young people's access to the labour market by enhancing their artistic and creative skills through the use of new tools and technologies. -Promote active citizenship among young people through non-formal and informal artistic and cultural activities. -DevelopING learning and training materials for youth workers that include new techniques and strategies that combine digital tools and art. -Creating awareness of social issues, particularly in relation to NEETs, at EU level through active participation in online networking activities.

Activities

·PROJECT MANAGEMENT and BUDGET CONTROL: establishment of communication channels and online working spaces, setting of communication rules and strategies, organisation of regular online meetings, organisation of 3 face-to-face transnational meetings (with some online participants), preparation of templates and documents for activity reporting to the French NA… ·DISSEMINATION ACTIVITIES: development of project newsletters and social media publications, meetings with local stakeholders, organisation of local multiplier events, dissemination of the project through partners own channels (partners websites, internal newsletters…), publication of articles in the website news section… · DEVELOPMENT OF PRODUCTS and DELIVERABLES: development of the content and materials in English and all partner languages: an online training kit, an online game and establishment of local youth networks of digital artists. Elaboration of a database with and by all local digital artists mainstreaming their art works. ·ACTIVITIES TO ASSESS PROJECT QUALITY and IMPACT: organisation of internal feedback and evaluation activities, external consultations to experts, organisation of pilot activities in local communities, regular quality checks…

Impact

Partners carried out a mapping of youth workers’ skills and competences in each partner country and at European level and, based on it, established the methodology and the training framework of the online training KIT on Digital Art and published its materials in 5 training modules, including a set of Open Badges for the competencies’ validation of youth workers achievements. Also partners have created and mainstreamed an online training game for young Digital Artists and piloted it in local sessions with a minimum of 15 young people in each country. Finally, partners have establish local youth networks that are now moving to a EU level to cooperate in the organisation of community actions: this has been carried out through several sessions moderated and led by partner’s youth workers where the young people were directly involved in the design and planning of the future activities. All materials have been translated to partner languages and made available online to all audiences in an accessible way through the project platform. For management purposes, partners have organised 3 TMs: a kick off meeting in Latvia, a mid-term meeting in Italy; and a final project meeting in North Macedonia.

Consortium (5)