Au(toma)tism
โถSummary
The implementation of the project aimed to achieve several objectives such as: Foster hands-on learning and acquisition of technological skills among students through interaction with humanoid ro...
โถObjectives
The implementation of the project aimed to achieve several objectives such as: Foster hands-on learning and acquisition of technological skills among students through interaction with humanoid robots. Encourage collaboration among students, encouraging them to work together to solve problems and assigned tasks, using robots as a tool for cooperation. Introduce innovative teaching methodologies that leverage humanoid robot technology to make learning more engaging and effective. Foster the development of skills in Science, Technology, Engineering and Mathematics (STEM) through practical and applied activities involving robots. Encourage students' creativity in applying technological solutions, exploring new ideas and designing new features for humanoid robots. Use humanoid robots to improve students' social skills, encouraging communication and interaction in a technological context. To offer students practical experiences that reflect the challenges and opportunities of the technological world, preparing them for future careers and increasingly digital work contexts.
โถActivities
Activities were carried out according to the various school levels involving different disciplines: science, mathematics, geography. The training sessions allowed the students to take their first steps in programming. The following materials are available for each activity: Learning sequence containing the following information: abstract, duration of the activity, target audience, organization, material required, prerequisites to conduct the activity, objectives, and expected results. Nao Mark Cards Choregraphe Program Video tutorial of the activity The educational activities carried out for the three levels of school have been accompanied by disconnected activities, i.e. educational activities that do not involve the use of robots but are closely linked to the concept of robotics. Every single material is open source and usable by anyone interested in conducting the activities. The didactic activities allowed the teacher to work with the whole class and in particular with students with special needs. Collaboration between students was important, and they were assigned tasks that required teamwork to achieve a common goal.
โถImpact
The results were: 1. The design process has made it possible to enhance coordination, acquire mastery of the lived body, know and represent one's own body, develop communication skills through interaction with the robot 2. The development of technological skills, preparing them for future challenges in the technological field 3. Improving STEM skills: the project contributed to the development of STEM skills through hands-on activities 4. The growth of social skills: The presence of the robots improved students' social skills, encouraging communication and collaboration as they interacted with the robot and their classmates 5. Innovation in learning: The project has led to innovative teaching methodologies, making learning more engaging and challenging for students 6. Active student involvement: students felt more engaged and motivated 7. The promotion of creativity and innovation: the project stimulated students' creativity, encouraging them to design original and innovative solutions The presence of humanoid robots has generated positive feedback from everyone