'VET modules transformation to hybrid digital learning type and programming subject gamification for EU learners'
▶Summary
Although the Minecraft Education Edition is popular throughout the world as a teaching tool, it is barely applicable to vocational training. The programming itself not an easy task and not for all...
▶Objectives
All the partner countries have different education systems, so at first, the target group was programming language teachers (by priority Python, CodeBlock and Java) or IT teachers who are involved into local programming subjects, know the structure of their local programming basics module structure, and has access to it. As a result, there were 3 teachers from each partner country, 12 in total. The second group is the coordinators and trainers. The teachers were creating these intellectual outputs: 1. Unified 'Developing basics' module's programmes (O1). 2. Training Kit for Teachers (O2) – teaching resource for teachers, which is an auxiliary tool for creating new lessons, transformation from the old style learning to the digital/remote/online in the Minecraft Education Edition environment. It is clear that the main item for doing project was the Minecraft Education Edition game and the final goal - to prepare the didactic material, for Teachers. The O2 final goal was to create the didactic material taking the structure of the Unified 'Developing basics' module's programmes, which was done during the O1 by the teachers. These two, mentioned above, intellectual outputs were created during the project (our achievements).
▶Activities
The main item for implementing this project was the Minecraft Education Edition game and the final goal was to unify each programming language subject programme and prepare the didactic material, the learning KIT for Teachers, with recommendations, lessons examples, downloadable and printable stuff, tips and hints, etc., so the trained teacher with the KIT material could make the lessons for students by our unified programming basics programme and teach them in a new modern gamified way. These two mentioned main intellectual outputs were prepared during the project. We implemented all the planned activities: 4 transnational meetings, the training week (learning, teaching and training activities), the Final conference.
▶Impact
1. Unified 'Development basics' distance learning ready programme for VET. (O1); 2. Training Kit for Teachers – TEACHER KIT for MINECRAFT EDUCATION (O2). As a plus we value that during the 'Learning, Teaching and Training Activities' teachers were certified. After the training week in The North Macedonia 12 certified teachers are able to formally conduct training in the Minecraft Education Edition environment. The training Kit is freely available to anybody and is ready for any kind of lessons (online/hybrid/local). The tasks created during the project are placed on a website designed specifically for the project (https://sway.cloud.microsoft/5c0epRmeyqnYzxro). The created educational content is translated into five languages (all partner languages and common - English).