Developing VR educational tools to support class accommodation and peer-level based learning for students with dyslexia

Erasmus+ School EducationKA220-SCHID: 2021-1-LV01-KA220-SCH-000024356
EC Contribution
โ‚ฌ165,025
Consortium Size
5 orgs
Start Year
2021
โ–ถSummary

VR-Schooldom project was initiated to address critical need for inclusive educational tools in classrooms with dyslexic students. Project's foundation rested on creating a collaborative, transnati...

โ–ถObjectives

VR-Schooldom envisaged journey focused on three specific scope based objectives: O1 Technical Scope > involve special education teachers and mainstream teachers in a training programme aimed at providing them with the required knowledge and skill to develop specific educational Virtual Reality contents (hereinafter VR) applied to school subjects that are particularly difficult for students with dyslexia. O2 Educational Scope > involved students with dyslexia and their classmates in piloting at the local level in which the VR contents was provided as support to the daily school programme. O3 Emotional Scope > involved classes in online-based soft skills activities to support the interaction of students with dyslexia and their peers (local phase).

Consortium (5)