Virtual Reality for Vocational Education and Training

Erasmus+ VETPartnerships for cooperation and exchanges of practicesID: 2021-1-NO01-KA220-VET-000028033
EC Contribution
€3,994
Consortium Size
7 orgs
Start Year
2021
β–ΆSummary

The Virtual Reality for Vocational Education and Training - VR4VET project is motivated by the need to make career guidance more engaging and effective. We address this complex need through innova...

β–ΆObjectives

The objectives of the project were as follows. First, to improve employability of youth by (a) making vocational training and career guidance more engaging with virtual reality and (b) by collaborating with stakeholders to facilitate adoption. Second, to innovate vocational training and career guidance with a new type of virtual reality experience by (a) creating a pedagogical approach based on the active participation in realistic workplace scenarios and developing a sense of mastery, (b) creating a design methodology with processes for developing scenarios, content and interaction for any profession, (c) setting up technical infrastructure for a sustainable open-source development, and (d) developing prefabricated resources for efficiency and consistency. Third, to innovate higher education by (a) designing educational projects for students, enabling their participation in the development and (b) involve students in the development process. Fourth, to facilitate the capacity building in vocational training and career guidance by (a) designing a course on virtual reality, (b) designing a replicable model for this course, and (c) organizing trainer workshops aiming at the participants to become proficient users of the technology.

Consortium (7)