Immersive training hubs with AR/VR and 3D printing for establishing innovative didactic work-based learning settings in green professions
βΆSummary
We applied for the ARtemis project in response to the growing need for an adapted didactical approach in (VET). Modern VET increasingly demands the integration of digital tools and methodologies t...
βΆObjectives
The ARtemis project aimed to mainstream the use of modern digital media, such as AR, VR, 360Β° video, and 3D bioprinting, work-based learning (WBL) environments in floristry, landscaping, and biology. This required the development of structured, tailored training solutions for the pedagogic sound integration of the selected technologies into schools and work-based learning environments. The creation of didactic innovation training hubs across partner countries (DE, DK, NL, and NO). We also sought to include participants (landscaping) with special needs, supporting dyslexic learners through the use of AR and VR as a compensatory tool where visual input could substitute for textual presentations.