Youth for active society!
▶Summary
The project 'Youth for active society!' is project in the field of youth focusing on digital youth participation, decision making process at local, national, international - European level. The pr...
▶Objectives
The main aim of the project 'Youth for active society!' was to create innovative digital tool which will provide the learning opportunity to the young people for community development, active citizenship and decision-making processes. The specific objectives are: - To create innovative digital tool which provides the learning opportunity to the young people for community development, active citizenship and decision-making processes; - To strengthen the affiliation of the European citizenship of the young people and to promote the importance of the European values; To encourage and empower the young people to be involved in decision making processes at local/national and international level; - To introduce the policy making process on local/national/international level in the field of youth. To bring closer the mechanisms and bodies that work towards youth policies and participation which already exists on European level; To support, motivate and inspire the young people to act and contribute to the process of development of local communities through using digital tools; To explore the opportunities for active citizenship on local level through developing the local communities and proposing solutions to the needs the young people.
▶Activities
The implementation of our project was structured around a series of carefully planned activities designed to achieve our defined objectives. These activities were carried out collaboratively and were executed successfully. Below, we outline the key activities that were an integral part of the project's implementation: 1. Management & Monitoring: utilizing a suite of management tools, we ensured that the project remained on track and outcomes were achieved efficiently, within the foreseen budget. 2. Dissemination & Multiplier Activities: following a detailed dissemination plan, we focused our efforts in the dissemination of project results and main events, aiming to reach a wide audience. In addition, we organized a set of Multiplier events in partner countries, as ultimate dissemination activities. 3. Project results: in order to achieve our project goals, we implemented a set of structured activities which built up on each other, and culminated in concrete project results. 4. Sustainability: since the first stage, the project is aiming to be impactful and sustainable. Thus, a series of activities were set in place to guarantee project sustainability and extended impact.
▶Impact
Expected results: - Youth workers have builtt and strengthen their capacities by using digital tools in their activities at the local, national, and international/European level - Offered possibility to the young people to involve in decision making process on local level; IO 1: interactive videos ( webinar) international level: 1. Local Level – on interactive video with educational purpose of the process how a young person can influence a change/be part of the policy making processes on local level in each of the partners countries.; 2. International level - interactive webinar bringing closer the process how the policies are implemented on International level having in mind the importance of European youth bodies and mechanisms. LINK: https://drive.google.com/drive/folders/1HYYtX0FyW6bW8o1N8SZv-uiL22BpVKCh?usp=sharing https://drive.google.com/drive/folders/1cJJ3omczL_xKkHugYJ2Jra8uMqEzqlU6?usp=share_link Within IO2 - Creating community animation we aimed to provide an interactive digital game where the young person can get in to a ‘room/space/community’ and do a certain task in order to try to propose a solution to a need they face in their communities LINK: https://dark-1.com/yas/index.html