D-PBL: advancing project-based learning into the Digital Era

Erasmus+ Higher EducationCooperation partnerships in higher educationID: 2021-1-PT01-KA220-HED-000032011
EC Contribution
โ‚ฌ216,540
Consortium Size
6 orgs
Start Year
2021
โ–ถSummary

The project addressed key higher education needs: 1) bridging the digital competency gap, as many lecturers (and students!) lack experience using digital tools for collaborative, project-based work; 2) enhancing employability skills in students like problem-solving, critical thinking, and teamwork; 3) adapting educational spaces for active learning in general and digital Project-Based Learning (PBL) specifically, creating purpose-built D-PBL cells; 4) training educators in digital teaching methods; and 5) promoting inclusion by enabling disadvantaged students (and even lecturers) and those unable to participate in physical mobility. The D-PBL project responded by developing structured methodologies, training resources, and innovative learning environments to support digital PBL in HEIs.

โ–ถObjectives

The D-PBL project aimed to achieve several key objectives by integrating digital teaching-learning (EAD) with project-based learning (PBL) in a multinational context. Core achievements were: 1. Enhance Digital Competencies: Improve the digital skills of both students and lecturers, ensuring they are equipped to work effectively in a digital, globalized environment; 2. Real-World Application: Provide students with real-world business problems to solve, enhancing their technical and transversal skills, and preparing them for the job market; 3. International Collaboration: Foster international teamwork by creating multinational student groups that collaborate on projects using digital technologies, promoting virtual mobility and Exchange; 4. Innovative Teaching Methods: Train lecturers in blended digital and pedagogic competences, enabling them to adopt innovative teaching methodologies that integrate PBL and EAD; 5. Sustainable Educational Models: Develop and pilot a model that contributes to the European Higher Education Area (EHEA), focusing on employability, interdisciplinary teamwork, and virtual environments; 6. Inclusivity and Accessibility: Offer disadvantaged students and those already employed the opportunity to engage.

โ–ถActivities

Initially, the project assessed lecturers' digital literacy through the EAD Digital Competencies Survey. Following this, the EAD Training Toolkit/Course for Teachers was developed, comprising user manuals in video and e-book formats on technical, pedagogical, and behavioral aspects, allowing to be delivered online (via Moodle), and deploying materials for in-situ training (because we started with zero-digital-competencies individuals). The project then designed and implemented the Architecture of Digital D-PBL Cells, creating collaborative digital learning spaces. A key phase involved piloting in two stages: first, training lecturers in digital pedagogies, and second, applying these skills in classroom settings with students working on real-world projects provided by companies (Metro do Porto, SA). Additionally, the project organized transnational meetings, including a kick-off and follow-up meeting, to ensure progress and alignment. Dissemination efforts included newsletters, multiplier events, social network and project site activities. The project concluded with the development of Guidelines for Digital Problem-Based Teaching-Learning, consolidating best practices and insights gained.

โ–ถImpact

The concrete outputs and results of this project were: (1) EAD Digital Competencies Survey inspired on the European Commission's ISA program's DigCompEdu assessment system, but much lighter, and which recommends a training path in digital competencies for education according to the answers; (2) EAD Training Toolkit/Course for Teachers with comprehensive and well-structured content covering all aspects of distance learning, availability in multiple languages, increasing accessibility and adoption, a very user-friendly e-platform ensuring ease of use and providing inclusion of interactive and multimedia elements enhancing engagement; (3) Architecture of Digital D-PBL Cells were structured to support remote and local collaboration between students, company hosts, and academic advisors, meaning that the optimal D-PBL room was designed with specific attention to furniture, layout, decking, circulation, and the necessary technological infrastructure, including hardware, software, and computing accessories; (4) Guidelines for Digital Problem-based Teaching-Learning which successfully captured the essence of the project, providing a replicable and adaptable framework for integrating digital PBL in higher education. The structured analysis and practical recommendations ensured that institutions could navigate challenges while benefiting from innovative educational strategies.

Consortium (6)