Shoes (Choose) Your Life - A New Educational Approach to STEAM Jobs

Erasmus+ School EducationCooperation partnerships in school educationID: 2021-1-PT01-KA220-SCH-000027935
EC Contribution
€269,015
Consortium Size
7 orgs
Start Year
2021
Summary

The European footwear industry is eager to attract young people to rejuvenate and to be the talented recipients of the transference of skills from the actual generation almost over 50+ in average,...

Objectives

- To reduce the school dropout by orienting the generation Z students to potential opportunities in STEAM-based jobs in industry embracing i4.0 - To develop innovative skills for employability and entrepreneurship in this generation Z according to their potential and ambitions - To develop the motivation for the embracing of STEAM-based jobs in parallel with the rejuvenation of the traditional industries, stimulating the youngsters through immersive experiences in the i4.0, and activate the attraction for the industry in Europe - To provide international interchange between teachers and students, acceleration a joint growth with Europe in backstage. - To update teachers in the new digital education methodologies that can attract even more students to STEAM based qualifications, and afterwards to jobs in i4.0 industry. - To disseminate different ways of teaching, based on hands-on activities combined with digital tool/practices such as virtual reality, promoting unforgettable immersive learning experiences for life. - To accelerate the transference of tacit knowledge and skills in European industries from older workers to talented youngsters, perpetuating their heritage now supported by disruptive innovation.

Activities

The European footwear industry is eager to attract young people to rejuvenate and to be the talented recipients of the transference of skills from the actual generation almost over 50+ in average, that will be soon retired. Along with this need, Footwear industry, together with many other industrial sectors in Europe is totally engaged with the challenges of i4.0 and can offer a wide range of STEAM based (Scientific Technology Engineering Arts & Maths) occupations and opportunities to youngsters, allying talent, creativity and positive and critical attitude and open all condition toward a new generation of high-end manufacturing industry with high standards of employability and opportunities for the most ambitious and entrepreneur youngsters. Generation Z grew up with technology, it’s a higher entrepreneurial generation, therefore the perfect target-group for this project. SHOES (CHOOSE) YOUR LIFE - SYL - is a project focused on young people belonging to Generation Z, aiming at raising awareness for choosing an industry-based occupation, highlighting the nowadays modern, digital and “intelligent” industry. The project then combine needs and opportunities toward innovation and future quality employability.

Impact

The main project results involves 3 packages of resources to know, in 4 languages - English, Portuguese, Italian and Romanian: - SYL “STEAM-based” Educational Package - toward generation Z students – constituted by i) educational kits and an immersive app that will offer virtual reality experience into an i4.0 shopfloor and create industrial environments for the students. - SYL Teacher’s Package - Methodology and guidance for teachers to apply the “STEAM-based” educational package – constituted by i) a methodology and correspondent guide to support teachers to use and adapt themselves to the new digital educational methods, namely virtual reality; ii) an international interchange activity (LTTA for teachers) between the teachers to fine tune the results. - SYL Piloting and transference of "STEAM-based" package – constituted by i) a set of activities to be place in each country / school and interchange mobilities for students (3 LTTA’s for students); ii) a virtual space for interchange and accompany the piloting; iii) a piloting report and a living document to facilitate the transference of the results to other sectors of industry. In addition, other results were reached such as: - Multiplier events in each country – in fact 5 Jump Out events (2 more than the predicted) and a final seminar in Brussels to disseminate and exploit the practices vis-à-vis EU institutions and to influence policies. - Quality Assurance startegy and reports envisaging monitoring quality and prove opportunities for continuous improvement. - A project website and promotional and advertising material provided along the project, including an active presence in social media - A permanent stakeholders’ consultation. - Newsletters and press releases, articles on the subject and good practices narratives - Agreement for the sustainability of the project and results.

Consortium (7)