Developing Key Competences in VET for the Footwear Industry through Serious Games

Erasmus+ VETPartnerships for cooperation and exchanges of practicesID: 2021-1-RO01-KA220-VET-000028078
EC Contribution
€213,445
Consortium Size
7 orgs
Start Year
2021
Summary

The ShoeGAME project addressed two of the main challenges faced by the footwear industry right now: on one hand, its aging workforce, mainly due to the lack of the attractiveness of the sector, an...

Objectives

- To attract younger generations to the sector, informing them about the profession, the job market, and the challenges it faces; - To equip future footwear employees with relevant knowledge and skills related to footwear manufacturing from design till finishing, but also with competencies related to circularity, green economy, and sustainability in eco-design; - To promote students’ soft and transversal skills, increasingly important in the modern workplace, such as online teamwork, communication, positive attitude, analysis capacity and problem-solving, etc.; - To develop an innovative training approach and learning tools to be applied in VET contexts, related to the footwear industry or not; - To bridge the existing gap between the training offer and the industry needs; - To promote synergies and cooperation among businesses, universities, research centres and other relevant stakeholders operating in the footwear sector, contributing to the attractiveness and competitiveness of the sector; - To prevent school drop-out and maintain students’ interest and motivation; - To contribute, on a larger scale, to the renovation and modernisation of the footwear sector, maintaining its value and competitiveness.

Consortium (7)