Digital Youth Training on Creative & Cultural Digital Entrepreneurship

Erasmus+ YouthCooperation partnerships in youthID: 2021-1-RO01-KA220-YOU-000028558
EC Contribution
€1,603
Consortium Size
7 orgs
Start Year
2021
ā–¶Summary

Cultural and creative sectors spur innovation across the economy, as well as contribute to numerous other channels for positive social impact (well-being and health, education, inclusion, urban regeneration, etc.). However, the massive digitalisation coupled with emerging technologies (virtualisation, digital twins, digital engagement, personalized digital cultural activities, etc), can create new forms of cultural experience, dissemination and new (digital) business models with increased market potential. Youth-led entrepreneurship is a key priority of the European Union. As key drivers of the cultural and creative sector, the European youth (18-31 years old) should be the leading source of creativity and innovation in cultural and creative entrepreneurship. The needs addressed by DIYouth project are the following: YOUTH (18-30 years old) lack the know-how and experience to perform in CCDE. On top of this, youth coming from vulnerable groups do not possess basic entrepreneurial skills that would enable them to scale-up their ideas or to engage in social enterprising that would open up their opportunities in CCDE. YOUTH WORKERS: Specific gaps: lack of youth worker qualification frameworks (recognition) for entrepreneurial train

ā–¶Objectives

DIYouth aims to develop a transnational (non-formal education) youth and youth worker training programme containing: • a youth training toolkit on CCDE with YOUTHPASS, DigComp and EntreComp certification options (Result 1); • a train the trainers toolkit (based on ETS, with EntreComp and DigCompEdu certification options) enabling youth workers to improve the quality and effectiveness of their digital & entrepreneurial training capability (Result 2); • a CCDE Digital Acceleration platform helping youth put their ideas into the market in collaboration with investors, policy makers, customers and other creative & cultural actors; • and series of celebratory creative conferences (multipliers), three of them as teasers for Timisoara2023, Novi Sad2023 and Elefsina2023 EU capitals of culture. The end-goal is to boost the digitalization of the cultural & creative sector in an environmentally sustainable and heritage-protective manner while enabling digital job opportunities and employment.

ā–¶Activities

PR1 Cultural and Creative Digital Entrepreneurship (CCDE) Youth Toolkit (non-formal education) Task 1.1 – Non-formal education toolkit content development Task 1.2 - Content peer-review & adjustment Task 1.3 – Certification system development for non-formal learning Task 1.4 - Piloting sessions & content improvement PR2 Youth worker train the trainers toolkit on cultural and creative digital entrepreneurship (CCDE) Task 2.1 – Content development - Led by ATCEC Task 2.2 - Peer-review & adjustment Task 2.3 - Virtual pilots Task 2.4 – Certification system development for non-formal training

ā–¶Impact

Result 1 – Cultural and Creative Digital Entrepreneurship (CCDE) Youth Toolkit (non-formal education) • 4 modular competence units that can be integrated in open MOOCs • Virtual simulator • Innovative learning tools (i.e. webquests, story-based approach) • YOUTHPASS, DigComp and EntreComp certifications (for students) for excellence in CCDE Result 2 – Youth worker train the trainers toolkit on cultural and creative digital entrepreneurship (CCDE) • Two EntreComp & DigCompEdu competence units • Innovative teaching & learning mechanisms based on: the "ETS Competence Model for YOUTH Trainers" (SALTOYOUTH, 2020) • Pedagogical strategy: Youth worker ability to develop tailored Open Educationl Resources (OERs) and digital training methods for different youth educational needs (cognitive, social, geographic, cultural, etc) by focusing on UNESCO (2018)'s strategy related to personalised education. • Pedagogical strategy: Neuroscience (behavioural) approach for ensuring effective online youth education in CCDE. Youth workers have access to innovative behavioural training approaches that will spur youth creativity, innovation and ability to succeed in CCDE. • EntreComp and DigCompEdu certification(s) for youth workers after passing a non-formal evaluation. Result 3 - Cultural and Creative Digital Entrepreneurship (CCDE) Digital Accelerator Platform • Cultural and creative "pains" announcement • Database with public sector tenders and bidding competitions for cultural and creative events as well as direct feeds from targeted funded projects/grants • Database of a pool of CCDE experts, mentors and investors that can better guide CCDE young entrepreneurs in their enterprising process • Online CCDE acceleration component

Consortium (7)