CO-MIX: stripi kot orodje inkluzivnega mladinskega dela
▶Summary
The project implementation was based on need of the youth workers round all EU, especially from partner organizations to search of innovative approach, that is encouraging creativity of the young ...
▶Objectives
With the project, we achieved and established a new digital tool for young people and youth workers, enabling them to express themselves safely and freely. In addition to the tool for creating comics, we also created comics on sensitive topics so that youth workers from other EU countries and beyond can use them in their daily work, as well as successfully carried out multiplication events. These were aimed at quality and, above all, experiential participation of guests and participants at the events, as it was important to us that the participants learn how to handle the tool and evaluate it positively and thus internalize it, because only then will they use it in the future. With the project, we wanted to reduce the gap between the needs of young people in the field of digital competences and the skills of youth workers, to contribute to the improvement of quality youth work and to permanently design and offer a tool for free use to everyone who wants to use it in their work .
▶Activities
The CO-MIX project implementation was carried out in separate activities, structured in such a way that they complemented each other in order to achieve the set objectives. The implementation of these activities was as follows: - Project management and implementation - development of PR1 - web platform for comic book design: content preparation, design and technical development, creation of templates, validation of the prototype, testing , translation, launch of the web platform, presentations of project results to different stakeholders - development of PR2 - a manual for using comics as a tool for inclusive youth work: research, informal meetings with stakeholders, external review, translation - development of PR3 – designing comics on sensitive topics: research, design , training, testing, informal meetings with various stakeholders, translations - dissemination of the project to ensure the promotion of the project results, face-to-face meetings, online and physical dissemination of information related to the project and the creation and maintenance of social media and an online platform
▶Impact
- Launch of the web platform and project website: https://comixproject.eu/#/sl, available in five language versions (Slovene, English, Bulgarian, Greek and French) - Design and launch of the comics design tool - Design and launch of a manual for using comics as a tool for inclusive youth work, available free of charge on the project platform and available in five languages (Slovene, English, Bulgarian, Greek and French) - Creation of comics on sensitive topics, accessible free of charge on the project platform and available in five languages (Slovenian, English, Bulgarian, Greek and French) - Establishment of social networks - Facebook profile - Quality Assurance Management Plan - six videos to support the use of the manual and comics on sensitive topics - 12 youth workers attended training - 90 participants directly involved in multiplication events - 2 workshops at elementary school in Celje - 8 presentations of the project and its results outside the planned project activities - 23 news published on the web platform in each of the project languages - 31 useful resources published on the online platform, intended as educational additional resources on the subject of comics