Turn on the brain - new methods and games for building etiquette on the Internet
▶Summary
With the project, we wanted to achieve: 1. set and solve common needs in youth education in the rapidly growing development of digitalization through a youth survey in 4 countries of the project p...
▶Objectives
With the project, we wanted to achieve: 1. set and solve common needs in youth education in the rapidly growing development of digitalization through a youth survey in 4 countries of the project partners, 2. to build the capacities of organizations in the field of transnational cooperation by increasing the competencies and skills of educators and youth workers of individual partner projects, 3. to increase the knowledge of the youth workers of the project partners about the growing importance of critical thinking among young people and gaining better resistance to the online marketing of disinformation groups for children from a lack of opportunities, 4. create new educational methodological material for young people focused on improving etiquette on the Internet, improving the level of critical thinking of young people, improving their digital competencies and skills in detecting misinformation and hoaxes, preventing racism and violence in the online world, etc. with sensitive regard for youth with a lack of opportunities, which will be accessible in all languages of the partner countries 5. test new educational material at schools in 4 partner countries.