DİJİTAL DÜNYADA KEŞİFLER

Erasmus+ School EducationKA220-SCHID: 2021-1-TR01-KA220-SCH-000027804
EC Contribution
€197,207
Consortium Size
8 orgs
Start Year
2021
Summary

The project was applied to improve the digital skills of teachers and students, to encourage use of the latest digital technologies in education& training activities,and to provide students with a...

Objectives

By Implementing the Project; -To enable teachers, students and parents to recognise secure education sites and to use them actively, principled and safely, -To enable teachers to recognise the most effective web2.0, web 3.0 and web4.0 tools, to create course contents with these tools, to include culture and art activities in the contents in order to encourage students' creativity and emotional intelligence development, -Using web tools, teachers can create a digital exhibition with student work, assessment and evaluation content with game content, digital cards with fun QR codes, a digital story, -Teachers should be aware of the importance of taking children's creativity and emotional needs into account when planning and implementing educational activities in the digital world, -As partners in the most efficient and most useful version of the digital learning model in today's conditions, we wanted to make useful contributions,even if little, to the world of education.

Activities

Activities implemented during our project: -Transnational Activities:1 TPM (kick off), 2LTT and final (TPM) meetings were organised in our project. TPM (TURKEY): Under the coordination of Konya Provincial Directorate of National Education, the organisation was carried out with the partner Zeki Altındağ Primary School. Italy Charck Lab. partner participated in the meeting online, citing some negative situations related to their company. At the meeting, the project logo was determined, the project implementation process was planned, the budget issue was explained in detail, and other mobility (draft) dates were determined. 1st LTT (POLAND): In this 5-day training meeting in Warsaw, Crhack Lab presented the Web Tools Trainings to the participating teachers and outlined the scenario of the maths game. Gemelli School presented our eTwinning project, Galati University presented the drafts of the articles and all partners presented the teacher and student work prepared for the art gallery. 2nd LTT (ITALY): In the 5-day training in Foligno, Poland presented the scenario of the game, Chrack Laboratory presented the digital card and square code creation training with Canva tool, Konya Provincial MEM and Zeki Altındağ Primary School presented the 'Digital Art Gallery' prepared by the teachers and students of the partner and stakeholder schools with the Spatial web tool. Galati University presented the results evaluation report of the initial questionnaires of the project and explained how to use these results in articles. Gemelli School presented the eTwinning project studies. Chrack Laboratory carried out the training on creating a digital storybook with Mozilla Hubs tool. FINAL TPM MEETING (ROMANIA) :All outputs created in the project were reviewed, worked, evaluated, deficiencies and problems were identified and plans were made to eliminate them. Ensuring the continuity of the project, sustainable aspects were determined, the website was evaluated in detail and arrangements were made. -Local Activities: Each partner organisation planned and implemented local activities. School partners carried out project activities inside and outside the school as local activities within the scope of the eTwinning project established in parallel with our project. In this context, first of all, cyber security trainings were given to teachers and students in partner and stakeholder schools by experts. Teachers and students took photos and videos for the art gallery, learned web tools were used in different activities in the classrooms, the 'I Collect Stars in Space' mathematics game was played in the classrooms and evaluation studies of the game were carried out. -Dissemination Activities: After each transnational meeting, partner and stakeholder schools shared what they have learnt with their colleagues in their schools and applied it in their classrooms. Project activities were shared internally and externally, shared on the project website, partner institutions' websites and social media accounts. The partner organisations ensured that the project reached a wider audience by setting up stands in their countries during Erasmus days and through different activities. In addition, the e-Twinning project, which was established in parallel with our project, has been an important and valuable platform for the project activities to reach more educators. -Multiplier Activity Activities: Multiplier activities were carried out by non-school partners in Turkey, Romania, Italy and Poland before the end of the project.

Impact

Concrete Outputs of the Project: -Web Tools Training Presentations: The beginning of Web Tools, their development over time, their use in education and the introduction of the latest web 4.0 tools are explained in detail in these training presentations. The training presentations were prepared by CRHACK LAB FOLIGNO 4D partner and were shared with the trainers during dissemination and multiplier activities and published on the websites of the project and partner organisations. -Digital Art Gallery: It was prepared with Spatial web tool under the leadership of Zeki Altındağ Primary School. In the exhibition, photos and videos of teachers and students of partner and stakeholder schools (Zeki Altındağ Primary School, Gemelli Istituto compresıvo School, 6 different schools of 6 practitioner teachers of Konya Provincial MEM, CRHACK LAB FOLIGNO 4D, Eduvibes Foundation and Galati University stakeholder schools determined at the beginning of the project) on nature, history, culture, traditional food were used. How the Art Gallery was created with the web tool and the link to the gallery was shared on the project website and the websites of the institutions.(https://www.spatial.io/s/ZEKI-ALTINDAG-PRIMARY-SCHOOL-644bc5542da7baf1e7d65476?share=7209934056749421979) -Educational Digital Cards: Digital cards with QR QR codes created with Canva web tool were matched with 10 nature-history photographs of each partner in the art gallery. The creation of the cards and the QR code connection were carried out by the Charck Lab. partner. -I Collect Stars in Space Maths Game: The outline of the scenario of the game was determined by the decision of all partners, the detailed scenario was written by Eduvibes Foundation and technically prepared by Charck Lab. The game was implemented in the classrooms and its effectiveness was evaluated with a google form questionnaire. (https://collectingstars.clf4d.dev/ , https://docs.google.com/forms/d/e/1FAIpQLSfVaCCP3buc3sTzfXDuwwyCIliZCsDvqoWUPB5vfRXg4scHlQ/viewform) -Tales from the Language of Heroes-Digital Story: CRHACK LAB FOLIGNO 4D, which is technically responsible for the creation of this output, explained the Mozilla Hubs web tool for the creation of the digital story to the participating teachers and presented an example of creating a small story. -Articles on 'Interdisciplinarity of Digital Skills' and 'Supporting Digital Skills with Culture and Art Studies': The University of Galati prepared the project start and end questionnaires (teacher, student, parent) in accordance with the project objectives and expected results. During the process, they evaluated the questionnaires and teacher reports on the implementation of the maths game, digital cards, digital stories in the classrooms and prepared two academic articles and a guide e-book, which are our project outputs. The articles are planned to be published on the website(https://www.exdiworld.com/) of the project and institutions.

Consortium (8)