Mindfulness intervention for self awareness in youth through serious games
▶Summary
MindLand's aim was to create a digital intervention focused on self awareness, that would provide mindfulness training to youth through curated material, interactive exercises and prompts to help ...
▶Objectives
MindLand's aim was to create a digital intervention focused on self awareness, that would provide mindfulness training to youth through curated material, interactive exercises and prompts to help youth investigate their inner lives. MindLand would offer a set of tools that would be readily available to its users, like educational videos and meditation exercises that can help youth when dealing with uncertainty and fears due to unforeseen circumstances, or simply due to the stresses of everyday life. MindLand would offer a guided experience for youth to deal with difficult emotions, become more mindful of the beliefs that influence them, and build self esteem to help them take more initiative and learn to choose what influences them when dealing with fears and uncertainty. An important objective for MindLand was for the intervention to be inclusive and accessible to youth from any socioeconomic background. This was done by aiming for digital transformation of a mindfulness course, and by using localisation and translating the content to languages that would be useful for youth facing various crises today in the world.