Frameworks for the Future Tourism

Erasmus+ VETCooperation partnerships in vocational education and trainingID: 2021-2-DE02-KA220-VET-000048785
EC Contribution
€301,356
Consortium Size
5 orgs
Start Year
2021
Summary

The FuTour project was initiated to address the urgent need for modernizing tourism education in response to the COVID-19 pandemic and the growing demand for sustainable and digital solutions in t...

Objectives

FuTour aimed to support transformation of VET in the tourism sector, specifically: 1. Equip VET educators and learners with digital skills required to navigate the digital landscape of the tourism industry, incl. integrating modern digital tools and technologies into educational framework. 2. Foster awareness and education around sustainable tourism practices by embedding green principles into VET curricula. 3. Provide VET trainers and learners updated knowledge and strategies to help the tourism industry recover from the impact of the COVID-19. The focus is on rebuilding the industry through resilience, safety and innovative approaches. 4. Create a bridge between VET providers and tourism professionals through the development of an online matchmaking platform, facilitating the exchange of ideas, resources, and digital solutions that meet industry needs. 5. Design and deliver high-quality training materials, including a 12-unit training programme and a Massive Open Online Course (MOOC), that provide accessible and flexible learning for both VET educators and learners in the tourism sector. By achieving these, the project aimed to modernize tourism education, improve employability, and foster innovation within the sector

Activities

The key activities: 1. Development of PR1: FuTour Training Programme for VET educators, covering digital skills, sustainability, and post-COVID-19 tourism recovery. It includes theoretical lessons, practical exercises, and interactive gamified elements. 2. Development of PR2: FuTour MOOC, offering multimedia resources, quizzes, and real-life case studies to teach digital and sustainable tourism practices. 3. Development of PR3: Online Matchmaking Platform, connecting ET providers with tourism stakeholders. Users can request digital solutions, and VET providers can respond or offer pre-existing solutions. The platform fosters collaboration and aligns training with market needs. 4. Piloting and Testing LTTA in Bochum, Germany, and local piloting sessions across partner countries ensured feedback and refinement of the training materials. 5. Dissemination • Multiplier Events in Poland, Cyprus, Greece, and Germany • Final Conference in Italy • 5 newsletters, a project brochure, and a dedicated webpage. • Promotion through social media (Facebook, Instagram, LinkedIn). • Updates sent to stakeholders via a database. • Project presentations at national and local conferences and publication in a scientific journal. 6. Sustainability The FuTour tools remain publicly available to ensure continued use and support for VET providers and tourism professionals in the future.

Impact

The concrete outputs and results of the FuTour project were designed to support digital transformation and sustainability in the tourism sector, focusing on both VET providers and learners. Here are the detailed outputs: 1. Curriculum Syllabus One of the main outputs of the project was the creation of a comprehensive and informative curriculum aimed at tourism and hospitality VET providers. This curriculum covers key trends and innovations in digital tourism, offering insights into how digitalization impacts tourist behavior, urban and rural planning, and enterprise management in the tourism industry. It also emphasizes the importance of sustainability in tourism and how digital tools can be used to promote greener, more resilient tourism practices. The curriculum is tailored to equip learners with the knowledge and skills needed to navigate the rapidly changing digital landscape in the tourism industry. This output also provides guidance for educators on how to incorporate these trends into their teaching practices. 2. MOOC Design The project developed a Massive Open Online Course (MOOC) to facilitate broader access to the digital tourism curriculum. This MOOC is designed to be highly accessible and interactive, integrating a variety of learning materials, such as podcasts, videos, webinars, and theoretical lectures. In addition to traditional course content, the MOOC includes collaborative tools that allow participants to co-create and contribute to the learning process. This innovation turns the MOOC into a more interactive and engaging learning experience rather than a passive one. It enables learners to not only absorb content but also to engage with it actively, thereby improving their understanding of digital tourism. Moreover, the MOOC was built to support lifelong learning, targeting not just students but also professionals in the tourism industry looking to upgrade their skills in digital tourism. 3. Online Matchmaking Platform To complement the curriculum and MOOC, the project developed an Online Matchmaking Platform. This platform serves as a hub where VET providers, tourism professionals, and learners can connect, share resources, and collaborate on projects related to digital tourism. The platform allows participants to find and engage with like-minded professionals and organizations, thus fostering a collaborative ecosystem around digital tourism. It also provides a space for knowledge exchange, allowing users to share best practices and insights from their respective sectors and regions. This output was particularly focused on helping VET providers understand the real-world needs of the tourism industry and equip their learners with the skills required by the digital marketplace. 4. Multiplier Events As part of the dissemination strategy, the project organized five multiplier events, one in each participating country (Germany, Cyprus, Greece, Poland, and Italy). These events were aimed at promoting the project results to a wider audience, including policymakers, tourism sector stakeholders, VET providers, and other relevant actors. The events focused on sharing the best practices developed during the project, showcasing the digital tools and methodologies introduced, and encouraging stakeholders to adopt these innovations in their own work. Each event brought together local decision-makers, experts, and educators to discuss the future of digital tourism and how to ensure that VET providers stay ahead of the curve in this fast-evolving field. 5. Train the Trainers Event and local pilotings A critical part of the project was the Train the Trainers event, which focused on equipping VET educators with the knowledge and skills necessary to deliver the new digital tourism curriculum. This event provided hands-on training to the trainers on the use of digital tools, innovative teaching strategies, and methods like gamification. These trainers then passed on their new skills to learners, multiplying the impact of the project. Through this initiative, VET educators became more adept at teaching digital tourism topics, which in turn enhanced the employability of their students. 6. Sustainability and Innovation in VET The project’s long-term goal was to create sustainable solutions for VET providers in the tourism sector. By incorporating digitalization into tourism education, the FuTour project aimed to ensure that VET graduates are prepared for the future demands of the industry. The project emphasized both green tourism and digital innovation, encouraging learners and educators alike to adopt more sustainable practices in tourism.

Consortium (5)