Gamified Introduction to Gamification
▶Summary
Our main goal is to contribute to the creation of an even more pleasant and creative school environment. This is why we pursued the professional development of teachers with the aim of effective t...
▶Objectives
Our main goal is to contribute to the creation of an even more pleasant and creative school environment. This is why we pursued the professional development of teachers with the aim of effective teaching, deepening student engagement and transforming schools into learning communities
▶Activities
Our activities were organized into six packages WP1 - Project Management • Coordination administrative and financial management • Monitoring, Quality Assurance and Evaluation WP2 - Development and customization of the serious game application (dibl) Expand and evolve the Dilemma Based Learning Games (dibl) platform so that it can be used stand-alone, without direct support from SGI. WP3 - Project meeting in Florence Current situation. diblL application. Preparation of the upcoming training WP4 - Training of 15 teachers to become trainers Training of 15 highly qualified teachers in four steps WP5 - Training of 50+ teachers 12 trainings were developed in the five regional units of the Peloponnese which were completed by 167 teachers of all grades (K12), They were followed by application, self-assessment and certification by Europass WP6 - Propagation/diffusion • Website, Newsletter, Two Day Online Event, Publications and Presentations, Social Media. Edition of Lessons with Dilemmas
▶Impact
Trainings • Training of 16 teachers who were used as trainers in the 5th work package • Training on "Student-centered and gamified learning - Exploiting the dilemma - dibl" 167 teachers Integration and inclusion Teachers participated both in the trainings and in the management of our activity include those: • From 16 school units that had no experience in Erasmus+ programs • Who did not have the opportunity to participate in Erasmus+ KA1 mobility activities either due to difficulties in moving or insufficient knowledge of foreign languages Evolution of the dibl application. The DiBL app • Can now be used independently without direct support. • Iis freely usable in four European languages both from the project website (DIBL Platform, https://gigerasmus2022.sites.sch.gr/?page_id=31 ) and on the website of its creator https://dibl.eu/k12 / . • Its use is facilitated by introductory videos and on the website of its creator https://dibl.eu/how-it-works/. Dilemmas Lessons Curated Lesson Plans Collection A printed and online version with sample/suggested lesson plans that utilize dilemma, "Lessons with Dilemmas" is in progress