VRE4YOU - Virtual Reality Experiences for Youth
โถSummary
Objectives GENERAL OBJECTIVE -Promoting the digital transformation in the youth work through the exchange and transnational cooperation of youth organizations. SPECIFIC OBJECTIVES -Promoting in youth workers (YWs) the skills to integrate Virtual Reality (VR) in non-formal education for young people with fewer opportunities; -Promoting the involvement of young people with fewer opportunities through non-formal education mediated by VR. Activities - 1 Handbook creation for the development of YWs skills in the field of VR applied to non formal education; - 1 LTTA addressed to YWs on the use of VR in non-formal education with GMOs; - 3 Pilot Tests of the VR-Experience Corner methodology in Italy / Romania / Norway; - 3 multiplier events in Italy / Romania / Norway. Impact EXPECTED RESULTS - Increase of YWs able to use VR in non-formal education aimed at GMOs, at local, regional, national and European level; - Increase of GMOs involved in innovative and cutting-edge educational and social opportunities in youth organizations, at local, regional, national and European level. TANGIBLE RESULTS - 1 Manual and 1 Toolkit for the development of YWs skills in the field of VR applied to non-formal education. Link to project card: Show project card The content of this page is published for information purposes only. The project was funded by the European Union. However, the communication about the project that is published through this page expresses the views of the project beneficiaries only and it does not represent the views of the European Union or the European Commission. It shall not be deemed to constitute legal or official notice on behalf of the European Union or the European Commission. Neither the European Union nor the European Commission can be held responsible for this content nor the use thereof made by any third parties. Page 2 of 2