#Gamifactory: game-based learning and gamification for
Erasmus+ YouthSmall-scale partnerships in youthID: 2021-2-SK02-KA210-YOU-000050770
EC Contribution
€600
Consortium Size
1 orgs
Start Year
2021
▶Summary
Objectives O1 - to build competences among youth workers, teachers parents and to some extent also educational institutions) in use of digital technologies for game-based learning and gamification. O2 - to raise awareness about game-based learning and gamification while countering prejudices youth workers, teachers, parents educational institutions have regarding these methods being implemented in schools. O3 - to build operational and professional capacities of the staff of the two