Developing a gamified tool for enhancing youth
▶Summary
Objectives In the EU, opportunities for youth entrepreneurship through gamification pedagogies are scarce. The overall objective of this project is to make gaming competences more pedagogic, interactive and informative in enhancing youth entrepreneurial skills. The project will promote transnational and cross-sectoral collaborations for enhancing entrepreneurship skills and mindsets among youth via a, currently-absent, digitally enhanced and gamified experience based on the EntreComp framework. Activities a)Development of gamified curriculum including interactive activities, multimedia resources, and entrepreneurship-related missions b)Capacity building of 100 young people through the GAMEYES mobile application game c) National ‘Pitching Youth Entrepreneurial Ideas’ competitions (one per