Playful LeArning and Storytelling that Create Engagement for the SDG among children and young people
▶Summary
PLACES supports the implementation of the Sustainable Development Goals in a European context, and uses SDG 3; “Good Health and Well Being”, SDG 4 “Quality Education” and SDG 10 “Reduced Inequalit...
▶Objectives
PLACES supports the implementation of the Sustainable Development Goals in a European context, and uses SDG 3; “Good Health and Well Being”, SDG 4 “Quality Education” and SDG 10 “Reduced Inequalities” as subject area. PLACES shows how playful learning and the use of storytelling, can create participative and inclusive education, which can promote engagement and active participation among pupils towards the SDG and the European Integration Project that supports Europe’s contribution to the SDG.
▶Activities
The project design is inspired by creative design thinking and co-creation. These are solution-seeking methods that focuses on the active involvement of partners and users (teachers and pupils), and on cooperation in the creation of solutions and products, while learning along the way. PLACES consists of 5 WP WP 1 – management and coordination WP 2 – Needs analysis WP 3 – Learning design, teacher guidelines and springboard stories WP 4 – Sustainability WP 5 – Good practice and Recommentations
▶Impact
PLACES develops 1) a didactic learning design, 2) learning materials that touches upon the importance of European common values to reach the SDG and 3) teacher guidelines. The PLACES material, which will be used in primary schools and lower secondary schools, will be based on a learning design that uses playful activities, storytelling and active participation from the pupils, which will increase their curiosity, creative thinking and their willingness to engage in the society.