Gamification, Digitalization and Practical Tools for
โถSummary
Objectives - Producing digital tools and cyclic escape room games for the acquisition of green and circular skills - Increasing the capacity of youth operators at local / national / international level to give circular economy trainings - Increasing employment opportunities for young people with fewer opportunities by promoting circular work - To produce innovative tools / materials based on digital and gamification to gain cyclical skills. Activities CE+ project will implement and maintain 3 main activities. 1. Management activities: It covers the processes related to the creation of project management tools and plans. 2. Application Activities: Preparations, virtual seminars and production of escape room games, pilot studies, instructor training are included in this section. 3. Dissemination Activities: It consists of distribution, use and dissemination activities in order to deliver the results of the CE+ project to the target groups. Impact * CE+ virtual seminars, handbook and escape room games * 600 educated people attending virtual seminars * Enhanced green and circular skills that will contribute to the quality employment target of the EU Youth Strategy * Strengthened profile of young people with fewer opportunities for employment * Increasing opportunities for personal development of young people / youth professionals * Increased capacity of the consortium for non-formal learning materials / tools / contents Link to project card: Show project card * Results are available for this project. You can click on the link above, and go to "Results" section to view them The content of this page is published for information purposes only. The project was funded by the European Union. However, the communication about the project that is published through this page expresses the views of the project beneficiaries only and it does not represent the views of the European Union or the European Commission. It shall not be deemed to constitute legal or official notice on behalf of the European Union or the European Commission. Neither the European Union nor the European Commission can be held responsible for this content nor the use thereof made by any third parties. Page 2 of 2