Supporting youth organizations and youth workers for
▶Summary
Objectives The project’s aim is to prepare youth organizations and youth workers to identify the early signs and prevent the development of gaming disorder among youth. More specifically, the project has the following objectives: • Raise awareness on the negative effects of excessive gaming. • Provide youth workers and youth organizations with the knowledge to recognise the signs of gaming disorder, disambiguating it from normal gaming behaviour. • Equip youth workers with the tools to identify early sign Activities The main work of the project is in Guide for youth organizations and youth workers Capacity Building Programme and toolkit for youth workers Publication : Preventing the prevalence of gaming disorder among youth Impact In summary, the expected results of the project are the following: R1: Handbook for youth R2: Organizational change guide for youth organzations R3: Capacity Building Program for youth workers R4: Self Evaluation Questionnaire for youth R5: Assessment questionnaire for youth workers R6: Action Sheets R7: Experience Roadmap R8: Policy Recommendations LTTA: Joint Staff Training Link to project card: Show project card The content of this page is published for information purposes only. The project was funded by the European Union. However, the communication about the project that is published through this page expresses the views of the project beneficiaries only and it does not represent the views of the European Union or the European Commission. It shall not be deemed to constitute legal or official notice on behalf of the European Union or the European Commission. Neither the European Union nor the European Commission can be held responsible for this content nor the use thereof made by any third parties. Page 2 of 2