E-Playing in Social Entrepreneurship
โถSummary
Objectives The project "E-playing in Social Entrepreneurship" aims to develop pedagogical techniques in social entrepreneurship through gamification, oriented to youth. The project will create innovative training materials in game-based social entrepreneurship education and will deliver serious video games which will help youngsters engage in learning the essentials of social entrepreneurship, by playing and interacting digitally with their peers. Activities WP1 โ Project Management WP2 โ Research and Curriculum creation WP3 โ Creation of the platform and the video games. In this WP a Training of Trainers will be implemented. WP4 โ Piloting and fine-tuning of the games WP5 - Dissemination Impact The expected results of the project are: - Developing the entrepreneurial skills of youngsters - Creation of innovative digital tools for education in social entrepreneurship - Empowering youngsters to start their own business - Decrease unemployment across Europe Link to project card: Show project card The content of this page is published for information purposes only. The project was funded by the European Union. However, the communication about the project that is published through this page expresses the views of the project beneficiaries only and it does not represent the views of the European Union or the European Commission. It shall not be deemed to constitute legal or official notice on behalf of the European Union or the European Commission. Neither the European Union nor the European Commission can be held responsible for this content nor the use thereof made by any third parties. Page 2 of 2