Using farms as an ecological and pedagogical education environment- Gamified-STEAM based learning approach Model
▶Summary
The project's main goal was to address climate change by raising environmental awareness and aligning with the EU Green Deal. It sought to enhance the quality of school education through the integ...
▶Objectives
The project's main goal was to address climate change by raising environmental awareness and aligning with the EU Green Deal. It sought to enhance the quality of school education through the integration of STEAM and nature pedagogy. Key objectives included designing open educational resources for farm-school collaborations, creating a competency framework for using farms as ecological learning environments, and providing practical teacher training in environment-oriented educational games. Additionally, the project aimed to develop game-based, digitally enriched learning resources for farming education. By promoting farms as educational environments, the project sought to empower both schools and farmers, fostering interdisciplinary learning and ecological literacy beyond geographical boundaries.