Spatial Audio in Practice
βΆSummary
The project aimed to create a freely accessible, high-quality learning resource that equips professionals from diverse backgrounds with the knowledge, skills, and mindset necessary to meet current...
βΆObjectives
The project aimed to create a freely accessible, high-quality learning resource that equips professionals from diverse backgrounds with the knowledge, skills, and mindset necessary to meet current and future challenges in spatial audio creation. Traditional educational programs typically focus on conventional audio formats and do not cover the emerging techniques, workflows, or creative possibilities offered by 3D audio. The project targeted sound engineers, sound designers, composers, musicians, game programmers, music producers, and filmmakers, providing them with a structured pathway to acquire both theoretical understanding and practical competencies. By achieving this, the project sought to widen career opportunities, enable innovative audio content creation, and strengthen the professional community across Europe while supporting lifelong learning and digital readiness in vocational education and training.