Environmental Sustainability: SDGSTEAM

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2022-1-PT01-KA210-SCH-000081720
EC Contribution
€60,000
Consortium Size
4 orgs
Start Year
2022
Summary

The main objectives of the project, in line with the selected priorities: Educate students and teachers about the United Nations Sustainable Development Goals (SDGs), particularly those focused on...

Objectives

The main objectives of the project, in line with the selected priorities: Educate students and teachers about the United Nations Sustainable Development Goals (SDGs), particularly those focused on climate action, clean energy, sustainable cities, and clean water. Develop students' understanding of environmental challenges and empower them to take action through innovative solutions and sustainable practices. Integrate STEM (Science, Technology, Engineering, Mathematics) and STEAM (including Arts) approaches into teaching to make learning more engaging and relevant to real-world issues. Equip students with critical competencies like problem-solving, creativity, digital literacy, and teamwork to prepare them for a sustainable and inclusive future. Foster cross-border collaboration among students and teachers, creating opportunities for cultural exchange and cooperative problem-solving through international teamwork. Use tools like Tinkercad, CoSpaces EDU, and Arduino to develop students' technical skills and integrate technology into environmental education. Create meaningful products such as eBooks, 3D models, virtual reality environments, and prototypes addressing sustainability challenges. Encourage students to become proactive.

Activities

All the activities initially planned were implemented in this project, with the participation and involvement of all the partners: - Three online training sessions:  *Sustainability analysis: to learn more about the SDGs, event for teachers  *Online event for students on sustainable cities  *STEAM MAKER movement, for students and teachers. - Four student mobilities, accompanied by teachers:  *Sustainable Smart Cities STEAM (PT)(March 2024)  *Clean Energy Project STAEM (RO)(September 2023)  *Clean Water for All STEAM (GR)(November 2023) * STEAM 3D PRINTER MAKER 3D (TR)(September 2024) - Four local conferences were held, with each partner organizing a conference in their school/country.

Impact

Concrete results of our project: - Learning and action on the SDGs; - Creation of texts and an e-book on the SDGs; - Publications, roll-ups and posters; - Projects with Tinkercad, 3D drawings; - Use of VR content with Cospaces EDU and other VR (sustainable city); - STEAM activities (sustainable cities, clean energy, clean water); - 3D modelling and experience with printers; - Preparation of brochures, posters and newsletters; - Implementation of the eTwinning project and creation of events during code week; - Publication of the project on the Scientix portal in the Scientix STEM Discovery Campaign; - Organisation of international mobility for learning, teaching and training activities. activities; - Creation of the project website; - Development of ICT skills, foreign languages and collaborative work in international teams collaborative work in international teams; - Raising awareness of the importance of active and responsible citizenship; - Developing our students' algorithmic thinking, critical thinking and problem-solving skills. problem-solving skills of our students; - Promoting STEM education, vocational training and PBL learning.

Consortium (4)