Escape games as a tool to raise awareness on the
▶Summary
Objectives .Create 2 educational tools to promote SDGs to youth people in an entertaining way .Train 25 youth workers on how to create an educational escape games .Foster active citizenship of 250 youth people and society engagement, by raising awareness on the importance of SDG .Develop the capacity and know-how of 5 european organizations to create educational Virtual Escape Games Activities . Management & internal communication . Sharing and promotion (online and offline) . Quality & Risk management . Creation of Training KIT – “From theory to practice-creating thematic escape games” . Creation of a Set of Virtual Escape Games . LTTA for youth practitioners (Romania) . Piloting the Escape Games (online and offline) . 3 Transnational meetings (Portugal, Turkey, Spain) . 5 Multiplier events (Portugal, Turkey, Romania, Greece, Spain) Impact . Training KIT – “From theory to practice-creating thematic escape games” . Set of 4 Virtual Escape Game . 25 youth practitioners trained on the development of educational Escape Rooms . 250 youth