Work, Play, Grow! Gamification of volunteering and
โถSummary
Objectives The main aim of this project is to develop professional skills of youth and youth workers for a better insertion on the labor market, through innovative volunteering and internship programs, using gamification and digital tools as new methodology on non-formal education field and to enrich non-formal education field with new digitalized methodologies for youth and youth workers. Activities The activities will consist in: - developing a gamified volunteering program - developing a gamified internship program - implementation of the gamified programs with 80 youth and youth workers, during 1 year in which they will develop 16 mini projects in the local communities - training of 32 youth workers as supervisors for volunteers and interns - publishing a Toolkit for NGOs in using new digitalized methodologies for integrating volunteers and interns - 4 multiplier events Impact The results will be: - 1 digital methodology of gamified volunteering program - 1 digital methodology of gamified internship program - 2 international training courses for youth workers as supervisors for volunteers and interns - 16 mini project implemented in the 4 local communities, by the 40 young volunteers and 40 youth workers interns during 1 year of pilot program - 1 toolkit for NGOs - 4 multiplier events with at least 80 stakeholders - over 1500 people in contact with project activity Link to project card: Show project card The content of this page is published for information purposes only. The project was funded by the European Union. However, the communication about the project that is published through this page expresses the views of the project beneficiaries only and it does not represent the views of the European Union or the European Commission. It shall not be deemed to constitute legal or official notice on behalf of the European Union or the European Commission. Neither the European Union nor the European Commission can be held responsible for this content nor the use thereof made by any third parties. Page 2 of 2