Artificial Intelligence Curriculum based on Historic Board Games for Youth Development
Erasmus+ YouthCooperation partnerships in youthID: 2022-1-TR01-KA220-YOU-000088729
EC Contribution
€2,500
Consortium Size
10 orgs
Start Year
2022
▶Summary
The project aims to build an artificial intelligence curriculum based on historic board games for youth development. The interest in board games in the early grades of K-12 education could be chan...
▶Objectives
The project aims to build an artificial intelligence curriculum based on historic board games for youth development. The interest in board games in the early grades of K-12 education could be channeled into a coding and AI curriculum that can be easily implemented as an optional club hour during school or as an after-school activity during K-12. Simultaneously, the history of games and puzzles as cultural artifacts of European and neighboring regions will also be explored.
Consortium (10)
🇹🇷 Fatih Sultan Mehmet Vakif UniversityTR
coordinator🇷🇴 ASOCIATIA E-CIVISRO
partner🇲🇰 Bureau for Development of EducationMK
partner🇺🇸 DEEP SEA SOLUTIONS LLCUS
partner🇹🇷 DERİN SATRANÇ EĞİTİM TEKNOLOJİLERİ LİMİTED ŞİRKETİTR
partner🇩🇪 IMAGINARY GGMBHDE
partner🇹🇷 ISTANBUL VALILIGITR
partner🇹🇷 Satranç Eğitim, Araştırma ve Geliştirme, Gençlik ve Spor Kulübü Derneği ( Chess Education, Research and Development, Youth and Sports Club Association )TR
partner🇹🇷 Satranç Eğitim, Araştırma ve Geliştirme, Gençlik ve Spor Kulübü Derneği ( Chess Education, Research and Development, Youth and Sports Club Association )TR
partner🇹🇷 TURKEY YOUTH FOUNDATIONTR
partner