Promoting STEAM Education Through E-Scoter
โถSummary
It is aimed to make immigrant students like the STEAM field by using learning by doing and gamification methods in the STEAM field. By carrying out this project, we primarily aimed to reduce the l...
โถObjectives
It is aimed to make immigrant students like the STEAM field by using learning by doing and gamification methods in the STEAM field. By carrying out this project, we primarily aimed to reduce the learning losses of immigrant students in the STEAM field and thus guide them to the STEAM field.
โถActivities
The following activities were carried out throughout the project: 1. Training of Trainers by Augsburg University. 2. Determining The Learning Losses of Immigrant Students 3. Developing of the Modules: 4. Training of the target group 5. Dissemination
โถImpact
Concrete results and outputs of the project: * 13 trainers trained through workshops in the STEAM field. * Total 45 students' learning losses in STEAM field analyzed and mitigated. * 5 Modules in the field of STEAM field with learning outcomes developed. * Total 45 students trained with 50 hours each and certificated. * A project web site and a video developed and disseminated.