1 2 3 ACTION
โถSummary
The objectives the project were : * To increase the levels of the students to the upper level via English lesson activities. * To lessen the anxiety levels of the students against the English lang...
โถObjectives
The objectives the project were : * To increase the levels of the students to the upper level via English lesson activities. * To lessen the anxiety levels of the students against the English language via English lesson activities. * To encourage students to gain more self-confidence via creative drama. * To develop creative writing and collaborative work. * To increase the speaking skills of the students via creative drama. * To produce 5 books which include at least 50 English lesson games and 4 dramas which are written by the students. * To produce a new curriculum with Creative Drama and games inside. * To make schools become international. We achieved promoting a comprehensive approach to language teaching and learning by using 1 2 3 Action. The teachers used games and Creative Drama as new methods in ELT and these methods reinforced the development of key competences and strengthen the profiles of the teaching professions.
โถActivities
The project was based on games and Creative Drama activities. For games, every school produced at least two games related to the themes. Totally, games were produced. English lessons with games helped to increase the levels of the students and to lessen the anxiety levels of the students. In the project, Dramas were produced as teamwork. We decided to create and play games to learn English grammar during and between each mobility. The mobility was the opportunity to share the games and show the created ones to the partners. We also decided to create and play drama, during each mobility, in international teams, so everyone would feel included . 4 mobilities and one online mobility were organised during the partnership according to the topic chosen and included more students than planned (202 people instead of 100). In each mobility, dramas worskhops were organized and students got drama trainee. All activities were leaded by the students.So peer learning could be observed. As final products 4 different drama videos and 4 different scenario books were published, one animation video was published with the theme โCARPE DIEM,โ. 5 different e-books were published including digital games.
โถImpact
Students have experienced performing Drama on a stage and they have earned self-esteem. They also have witnessed different cultures and they step to be European Citizen. Final produces have been created : 5 digital e-books with games about English grammar are published. The scenario and video of Drama have been published. As final products Four distinct drama movies and four separate scenario books were released, each centered around one of four themes: fortunetelling, memories, New Year, and big play. Additionally, an animation video and a digital game were made. Students have learnt grammar subjects in English Lesson, expecially conjugaison, in an enjoyable way. Teachers have improve their skills such as problem solving, criticizing, research during the mobilities and the meetings . Multi-dimensional thinking skills have been developed as different disciplines come together. Language and communication skills have been improved for every member of the project..To work in mutual exchange with partner school teachers helped eveyone to gain new ideas, insights, theories and methods across Europe. .Through workshops, the students were encouraged to collaborate with other students using ICT, foreign language, and communication.