Virtual Reality for Digital Learning
βΆSummary
Objectives VR4Learning is a 24-month Project to engage Youth in new learning methods, with a high level of technology incorporation (virtual and augmented reality) with contents in the areas of environment and green transition towards a sustainable society in 2050. The Project will create videos for online courses, and use virtual and augmented reality for digital learning, including training sessions with 3D glasses which will enable learning at a distance in an immersive environment. Activities The main activities of VR4Learning centres around the content creation to be used in Virtual Reality courses, focusing on the areas of environment and green transition towards a sustainable society in 2050. Virtual reality scenarios will be created for immersive learning. With these, webinars, workshops and short trainings will be organized to showcase the innovative learning environment proposed in VR4Learning. Lastly, the content created will be made available in the digital library. Impact The main expected result of VR4Learning is enabling an immersive learning environment, made available to all, regardless of background. For instance, youths with reduced mobility or from disadvantaged backgrounds could attend lessons, events, and field visits remotely. This is achieved through the video contents being accessible to all via the digital library. Link to project card: Show project card The content of this page is published for information purposes only. The project was funded by the European Union. However, the communication about the project that is published through this page expresses the views of the project beneficiaries only and it does not represent the views of the European Union or the European Commission. It shall not be deemed to constitute legal or official notice on behalf of the European Union or the European Commission. Neither the European Union nor the European Commission can be held responsible for this content nor the use thereof made by any third parties. Page 2 of 2