My coding bag without a computer
▶Summary
1-To ensure that children who have difficulties in accessing computer technologies due to socio-economic reasons to have basic skills with preliminary preparation until they reach these tools 2-To...
▶Objectives
1-To ensure that children who have difficulties in accessing computer technologies due to socio-economic reasons to have basic skills with preliminary preparation until they reach these tools 2-To develop skills that will help children understand coding 3-To prepare a rich resource created by bringing together good examples for teachers and schools to use in teaching coding The results we aim to achieve in line with the goals we have set are as follows: 1-Designed coding bag composed of good examples of each country. 2- Teachers working under different socio-cultural and economic conditions got activity source of good examples of practices. 3-Made a handbook compiled of good practices done by partners. 4- Raised awareness of environmental sensitivity in students, teachers and parents with coding toys to be created using recycling materials in applications to be made without a computer. 5- Raised children's awareness of coding. 6- Developed digital and analytical thinking skills of the students from early childhood
▶Activities
We have implemented four mobilities with participants from each institution to gather data and make meetings about all aspects of the projects. Additionally, each partner have implemented activities both about their own subject given in the beginning and worked themlseves in their local community. Those activities were mainly about studying the coding games and plays and to learn educationally from them. In those mobilities, there were ideas exchanged while us cordinators were working on creating the actual bag in the scope of outcomes of those ideas. At the final meeting, we mainly focued on finishing all aspects of the bag and dissemination of the project in general. Whatsapp group and email were the main ways to stay in contact.
▶Impact
1-A coding bag (including wooden materials and a handbook consisting of how to's and example games) 2-Project website (which the domain will be active for two years) 3-E-twinning Project applied 4- Partner institutions acquired coding skills and develop 5- Children who are socio-economically disadvantaged will be able to access coding activities 6-Teachers have coding resources that they can use in every socio-economic region