Promotion of the virtual world of “Metaverse”
▶Summary
Objectives Our project is concerned with the increasing youth worker capibilities in the EU. Promoting the capibility of target groups includes offering By organizing local training and workshops, helping to improve key competencies by offering educational content on soft and hard skills. We want to contribute to improving the skills of youth workers, therefore we plan to give more educational information in the field of needs that youth workers face every day while communicating with young people. Activities We will implement digital skills and competences and skills in forward-looking fields, such as VR, XR, AR, etc., which are essential for Europe's future sustainable growth and cohesion. The project can make a meaningful contribution by stimulating innovation and bridging Europe's knowledge, skills, and competence gaps. Support and facilitate transnational and international cooperation between