Developing SMEs As Digital Finance Architectures: Promoting Digital Transformation Using Gamification
▶Summary
By implementing the project, we want to create innovative learning material for digital financial services like crowd funding and crowd lending or smart contracts in the form of serious games, so ...
▶Objectives
By implementing the project, we want to create innovative learning material for digital financial services like crowd funding and crowd lending or smart contracts in the form of serious games, so that decision makers and staff of SMEs can easily learn about these services. These games should be fun to play and the services shall be an inherent part of the game so that the boundaries between fun and learning blur.
▶Activities
The games will be made available to the public via the project’s web site. Several events will promote the games among for example local chambers of commerce who will act as multipliers and provide them to their members. Additionally, the games will be used in VET courses like the ones taking place at partner P1. Lastly, the games will also be used in university lectures of the different partners as they transport topics that are highly relevant to students as well.
▶Impact
The project will produce several serious games in the field of digital financial services of high quality. The games will effectively teach financial services so that players leran about their benefits, opportunities but also possible drawbacks and threats. The games will not only be educative but also fun to play. After playing, the practical knowledge of players is increased so that they better know modern digital financial services.