A Welcome Kit to Europe
▶Summary
1. Improve the quality of work, activities and practices of participating partners. 2. Facilitate the transformation and improvement of each educational centre through international collaboration ...
▶Objectives
1. Improve the quality of work, activities and practices of participating partners. 2. Facilitate the transformation and improvement of each educational centre through international collaboration with external agents (universities, business associations and the field of education). 3. Promote a comprehensive approach to language teaching and learning by integrating the use of digital technologies in language learning into the curriculum. 4. Promote teacher training to develop learning practices through immersive environments, VR, AR, XR, FV and AI as an integral part of their continuous professional development. 5. Strengthen students' competence in the use of digital technologies, addressing different topics: social skills, participation and active citizenship. 6. Raise awareness of European institutions, opportunities in the European labour market and active citizenship at local, regional and European level. 7. Gain practical experience of entrepreneurship in the educational centre (business creation). 8. Avoid learning disadvantages, absenteeism, early school leaving and low levels of academic competence among immigrants who do not know the language.
▶Activities
- Desing and publish materials for learning languages. English, Spanish, Portuguese, Italian, Greek and Turkish. - implement a CDP course to develop the competences in digital tools for teachers, students. - Implement basic knowledge on digital tools for students and families for teachers. - Get familiar with European Institutions, green skills, active citizenship. - Activities which lead to entrepreneurship and how to create BUSINESS PLANS - Students learned on how to implement effective communication skills: active listening, clarity, conciseness of message and respect. - Students and teachers worked together (online) at international level about European Institutions, Green skills, languages, EURES info. - Activities which lead to equality & inclusion. - Enhancing innovations from experimentation. - Make proposals to decision makers in order to implement ICT and pedagogy changes at schools. - Make changes at schools systemic and sustainable, by integrating Erasmus projects in student’s curriculum and class activities.
▶Impact
1- Effective management: Planning, preparation, collaboration, execution, results and dissemination. 4 TPMs. A final Conference. 2- 198 Lesson Plans. 66 LPs with materials for language learning (A1, A2 and B1). 3- 66 LPs with links to 10 interactive tools each level A1. 4- 264 audios in LPs A2, B1. 5- 18 e-Books for learning languages in six languages. Levels A1, A2 and B1. 6- A Compendium of materials for teachers in six languages. 7- A CPD Online Course including 9 e-tools for teacher training and learning practices through Immersive environments: VR, AR, XR, VF and AI: MIT, App Inventor, Cospace, Quizlet, Roblox, Flippity, Wordwall, Learning Apps, Curipod and Blippar. 8- Five examples of BP per country. 9- A Basic Manual in six languages to help with ICTs for students, families, and teachers. 10- Teachers were trained on entrepreneurship and business plans. They implemented from 3 to 6 Business Plans designed by students and teachers. 11- More than 794 students, teachers, and policy makers shared information about the European Institutions, the labour market, active citizenship, at local, regional and Europe-an levels. 12- Celebrations: Erasmus days, Language Days, Europe day. 13- Activities published in E-Twinning.