Training SEN teachers to use robotics for fostering STEAM and develop computational thinking
▶Summary
Our current society demands professionals with XXI century skills. STEAM disciplines have shown to be specially relevant to facilitate their acquisition. However in such disciplines inclusion of s...
▶Objectives
Our current society demands professionals with XXI century skills. STEAM disciplines have shown to be specially relevant to facilitate their acquisition. However in such disciplines inclusion of students with intellectual or developmental disabilities (IDD) is very difficult. RoboSTEAMSEN aims to support educational processes by providing teachers of students with IDD, with methodologies and tools for fostering STEAM by using Robotics and Active Learning Methodologies.
▶Activities
The project main aim is addressed by: understanding disabled students needs and adapting robotics and active learning methodologies to their different disabilities; defining training programs for teachers so they can make adaptations to personalize the learning of students with IDD; developing a community of practice supported by a technological ecosystem to provide a meeting point for teachers and decision makers about how to succeed in STEAM Education for IDD students.
▶Impact
The main project outcome should be to improve STEAM Education for students with IDD. In order to achieve this we will produce several results: a taxonomy for classifying resources for this collective; a user model to personalize learning for them; guides; resources and courses for teachers; workshop models to spread the results beyond the project; and a technological ecosystem to support a community of practice in the topic.