Virtual Reality for Language Learning 2.0
โถSummary
Primary objectives are: (1) strengthen teaching capacities of adult language teachers; (2) increase digital competences of adult language teachers; (3) increase language competences of adult langu...
โถObjectives
Primary objectives are: (1) strengthen teaching capacities of adult language teachers; (2) increase digital competences of adult language teachers; (3) increase language competences of adult language learners; (4) establish a new teaching methodology across the field of language learning. Project also has a number of secondary objectives, as defined in the "Relevance" section of this proposal.
โถActivities
(1) output development activities include: - development of Virtual Reality technology for language learning and accompanying educational content - development of teacher training materials and course to support the wide-scale implementation of VR technology. (2) supporting activities: - five transnational project meetings - presentation at major European conferences - organization of Final Conference (MPE) - supporting dissemination, impact assessment and quality management activities
โถImpact
(1) Three Virtual Learning Environments, to facilitate acquisition of specific work-related language competences (2) Two Virtual Escape Rooms, to facilitate acquisition of language and communicative competences, soft and transversal skills (3) Online Teacher Training course, to increase teaching and digital competences of AE teachers